![]() ![]() Note that this is the maximum potential and real life results may vary. The calculations consider the buildings with 8 hour production option to do three production cycles in 24 hour time. It shows the maximum potential production in 24 hours per one tile that the building occupies. The goods that are produced are always from the building's era, not necessarily from the era the player is currently in.įor more information see: Efficiency and Production Buildings Efficiencyīelow are the tables that presents the goods and forge points production efficiencies of special production buildings. The table below gives exact production amounts only for the resource types that are constant numbers through all ages. ![]() Goods wise it's just as bad - 10 goods per day = only 0.5 goods per tile.Ĭompare that to a Sleigh Builder which is 15 goods/day in a tiny 2x3 footprint, giving it an actual production rate of 2.5 goods/tile.Most of the special production buildings also allow to produce other resources besides the supplies, but there are some that only produce supplies. Ie: Gondola Market is absolute garbage as it's a 4x5 that produces only 3fps per day, which equals just 0.15 fps/square - among the worst in the entire game! as for whether or not the various event buildings are worth it or not, just do the math. Shrunken WW's in a diamond farm are heavenly. )Įverything else is either cosmetic, or a total and complete dumpster fire.ģ. ![]() (ie: if you don't ever fight, AO's main bonus is useless, while Cape becomes the much more efficient fp producer. eventually maybe AO/Kraken once you have extra space. Your GB's fall into a few main categories:ī) Military GB = Zeus+Achen+Castel, TerracottaĬ) Secondary boosts = Hemeji, ToR. Even premium buildings are hot garbage and not worth ever placing.Ģ. ![]()
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