![]() ![]() If conflict is possible, the game is permanently switched to the basic turn-based mode. ![]() Conflict probability is estimated at the beginning of each turn. Since the game is essentially turn-based, any encounter between two or more players can cause a game mechanics failure. As the manual states:Ī "conflict" is a situation where players can affect each other. Because of the definition of a conflict (below), it is possible for simultaneous turns to end literally on the first turn of the game. It should be noted that Simultaneous Turns only works until the first conflict. Fortress' units: Defender, Spearwielder, Bear rider, Brawler, Rune priest, Thane and Fire dragon.Dwarven units can be enhanced with various runes at the cost of some resources. Finally, the Renegades - a sub-faction composed of seven non-recruitable creature types - were added, featuring prominently in the storyline.Īn underground kingdom of fire worshiping dwarves that are rivals of the Dark Elves over the land beneath the surface. ![]() Caravans (originally seen in Heroes of Might and Magic IV), simultaneous turns in the multiplayer mode and a random map generator were also supplied. Fourteen new artifacts, three new creatures and additional campaign heroes were included, as well as the long-anticipated map and campaign editor which was not present in the base game (though was added in a downloadable patch). Three new campaigns, continuing the original game's storyline, were added, along with a selection of standalone scenarios. The most notable content included was the addition of the new Fortress faction, composed of Dwarves, with exclusive access to Rune Magic (which requires resources instead of mana for casting). The expansion pack featured numerous improvements over the base game. ![]()
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